This page is for collecting information about current metadata developments, linking to useful websites and commenting on what we find there. Our objective is to develop a metadata scheme for HCLE that promotes several different kinds of searches through our catalog. HCLE searches will be used for:
Tracking and handling physical items as they are processed from intake through deaccessioning.
Recording information about HCLE related items in the HCLE catalog, both items owned by LO*OP Center, Inc. and items owned by other institutions and individuals.
Discovering how items were used in the past with particular emphasis in their use for learning and in formal educational settings
Relating items to their authors, inventors, creators or users.
Identifying how and when items are used in HCLE exhibits
Learning objects (Wiley, 2002), have been defined as “any entity, digital or non-digital, which can be used, re-used or referenced during technology supported learning”. In (Danziel, 2002) learning objects are defined as “an aggregation of one or more digital assets, incorporating meta-data, which represent an educationally meaningful stand-alone unit” and according to (IEEE LTSC, 2002), a learning object is “any entity -digital or non-digital- that may be used for learning, education or training”. Examples of reusable digital sources are images, video files, audio files or even a web page. (qoted from http://www.igi-global.com/chapter/enhancing-digital-repositories-learning-object/46360 on May 9, 2015)
Introduction
Section 1
This page is for collecting information about current metadata developments, linking to useful websites and commenting on what we find there. Our objective is to develop a metadata scheme for HCLE that promotes several different kinds of searches through our catalog. HCLE searches will be used for:Section 2
Table of Contents
Main Content
Metadata Schemae from various institutions
Metadata Schemae for Open Educational Resources
Learning Object Metadata Standards
Learning objects (Wiley, 2002), have been defined as “any entity, digital or non-digital, which can be used, re-used or referenced during technology supported learning”. In (Danziel, 2002) learning objects are defined as “an aggregation of one or more digital assets, incorporating meta-data, which represent an educationally meaningful stand-alone unit” and according to (IEEE LTSC, 2002), a learning object is “any entity -digital or non-digital- that may be used for learning, education or training”. Examples of reusable digital sources are images, video files, audio files or even a web page. (qoted from
http://www.igi-global.com/chapter/enhancing-digital-repositories-learning-object/46360 on May 9, 2015)
IEEE-LOM: Learning Objects Metadata, see
Standard Tables of Authority
Miscellaneous
Section 1
Section 2
References